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Gmod file doesnt exist addon
Gmod file doesnt exist addon







gmod file doesnt exist addon
  1. #GMOD FILE DOESNT EXIST ADDON HOW TO#
  2. #GMOD FILE DOESNT EXIST ADDON FULL#
  3. #GMOD FILE DOESNT EXIST ADDON CODE#

If your code is performance critical and is not a large project, you're better of just using lua directly instead.

#GMOD FILE DOESNT EXIST ADDON FULL#

There's no getting away from it, the code that is made using Haxe -> lua is going to be larger (see -dce full for mitigations), and less efficient than handwritten lua code.

  • The compiled code has a larger file size, and is slower.
  • Here are some reasons why you shouldn't use it However, Haxe -> lua is not free of flaws, and certainly does not fit every use case. Haxe compiles to C#, and as such it should be totally possible to create an addon that compiles to both S&Box and gmod! This won't solve the issue of library compatability between the two games, it is likely you would have to make your own layer between the two APIs, however, you can be assured that the bulk of your logic is not locked to one platform. Less context switching requiredĪs a bonus, you can also utilise great haxe libraries that are cross platform compatabile!Īlso, it seems S&Box is going to have C# as it's scripting language. This means you can create projects that talk to gmod lua in one consistent language + syntax. This enables gmodhaxe to copy your build on save, meaning you can develop a lua addon from your documents folder instead of delving into the depths of your gmod installation each timeĬlass syntax is free, and always the same instead of being DIY
  • Macros mean we can take post compile steps.
  • Goodbye a, and unavaliable functions cluttering your autocompletion solution This might be because I'm a bad developer though. When developing a gamemode, nothing is worse than being trapped in the cycle of save code -> run through game -> mispelled variable name -> back to square one Type all the things! Compile errors instead of runtime errors! Horray! Not just hacked onto lua, and so a lot more reliable Haxe comes with some advantages over just plain (gmod) lua development Pros

    #GMOD FILE DOESNT EXIST ADDON HOW TO#

    This has been developed alongside a new gamemode I hope to release soon, you can check it out if you want more detailed examples on how to use this library.

    gmod file doesnt exist addon

    Things may be improperly typed, and therefore if you see any out of date documentation, definition or need to use a new function not avaliable, please submit a pull request or an issue. (i.e only functions that exist in server/client will autocomplete/build in current context)Įxterns have been generated from scraped info from an older version of the gmod wiki. Haxe is a strictly typed language that compiles to lua (+ many other languages like javascript/c++/c#).Īll externs are fully client/server context dependent, so will only work in proper context

    gmod file doesnt exist addon

    Haxe externs for gmod + macros intended for gamemode development.









    Gmod file doesnt exist addon